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MIYOO A30 Retro Handheld Game Console[pre-sale - shipping out on June 20]

MIYOO A30 Retro Handheld Game Console[pre-sale - shipping out on June 20]

Regular price $55.99
Regular price Sale price $55.99
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Basic Info:

Brand: Miyoo
Manufacturer: Miyoo
Item model number: A30
Memory Storage Capacity: 512MB
Item Weight (ounces): 8 ounces
Product Dimensions (inches): 6.30 inches x 3.54 inches x 2.36 inches
Country of Origin: China


Package Include: 

Console x1
Type-C charging cable x1
Manual x1
Protective bag x1

 

Features:
Enhanced Control Layout: Equipped with a NES-style D-pad, Switch-like analog stick, four face buttons, and four shoulder buttons, it offers versatile controls for gamers.


Distinctive Design with Portable Accessories: Features an all-plastic build with a metallic front plate inspired by Nintendo Famicom controllers, accompanied by a USB-C audio adapter and a carrying pouch for convenience.


Optimized for Retro Gaming: While not a performance powerhouse, it excels with older systems like NES, Mega Drive, Neo Geo, SNES, and Game Boy lineups, providing full compatibility and an ideal form factor for 8-bit and 16-bit games.

Description:
Size and Comfort: Slightly larger than the Game Boy Micro, the A30 offers improved comfort due to its size and a larger screen.


Interfaces and Button Placement: It includes a USB-C port, volume rocker, and home button on the top edge for quick access, with a MicroSD card slot at the bottom. The power button resides on the right side and requires a long press to initiate.


Audio Solution: Lacks a 3.5mm headphone jack but includes a USB-C audio adapter for headphones. This setup prevents simultaneous charging and headphone use and introduces an extra accessory to manage.


Display Quality: The 2.8-inch, 640x480 IPS screen is well-sized for its game library but disappoints with subpar brightness, appearing dim even at max settings.


Performance Capabilities: Running on the AllWinner A33 chipset, the A30 is not a high-performance portable device. It’s better suited for earlier systems, yet quirky emulator behaviors occasionally hinder the experience, sometimes requiring overclocking and are attributable to software misconfigurations rather than hardware limitations. These are aspects that could be addressed in future firmware updates, but currently contribute to a sense of the console being incomplete or needing refinement.

 

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